The Fallout TV series is back to Prime Video, and it's accurate to state that viewers were pleasantly surprised by the excellence of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it effectively portrayed different facets of the player's experience.
There was vault-dweller Lucy, striving to uphold her morals and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his faction's dogma and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any sense of morality out in the radioactive wastes.
The show's first season finale disclosed crucial details about those responsible for the global annihilation that sealed a group of people in subterranean shelters for centuries. It also left plenty of questions unresolved for the second season – and, this time, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the feedback to the show, so now people are bringing more eagerness and new expectations.”
The new season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the player’s journey.
The Fallout TV series is distinguished by its tactile feel – its makers insisted on physical models and environments were fabricated, reflecting the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s tangible.”
Indeed, virtually every element you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts pretty frightening up close.
The Fallout series succeeds because it is crafted by skilled directors who are also dedicated players, alongside the game developers behind the video games. This common understanding for the world is apparent in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This format will foster a altered weekly discussion, something the showrunners themselves are looking forward to witness.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”